![]() ![]() ![]() INT32/UINT32 - signed/unsigned 32 bit integer (4 byte). ![]() CHAR - ASCII encrypted character (1 byte).This tree is just an indirect result of the simple structure hierarchy of version 1 but parsers may use it for both versions.īy default animation packages are using the following data types: The following structure shows an abstract animation tree: Those define information about the mathmatical description of the object in the world like translation, scaling and rotation. In this way one animation file stores animations just like archive files holds different data as a flat list.Įach animation consists of multiple objects representing a bone of the model the animation gets linked to. This header is followed by the animations themselves. Basicly each animation file consists of an header storing general file information. Animation packages are building a simple hierarchy which is constant over all versions. ![]()
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