![]() ![]() The simplest way to compile the positions of models is to use the building section in the nudger, available from the main menu if the debug mode is turned on.Īdditionally, /Hearts of Iron IV/map/airports.txt and /Hearts of Iron IV/map/rocketsites.txt decide in which province in the state the game should put airports or rocket sites. For example, if a province is lacking a definition for a naval base or a floating harbour within a province, whether it's set in the wrong state in the buildings.txt file or missing entirely, attempting to use one within that province (whether by the player or the AI) will cause a crash, marked with the last read script being client_ping. A mismatch will cause errors, taking up space in the log and potentially crashes. The building models for each state are defined separately from the states themselves, rather being defined in /Hearts of Iron IV/map/buildings.txt. While state creation can be done mostly manually, there are several things to keep in mind: ![]() Each state is contained within a state = ![]()
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